The Big Applesauce Moderators (
applesaucemod) wrote in
applesaucedream2015-09-27 04:23 pm
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Universal Remote [Open to All]

Here's an interesting scene: the dreamers of Manhattan are on a pirate ship. Or perhaps they're standing in a busy ER, wearing scrubs and holding a scalpel they may or may not know how to use. Or perhaps they've found themselves in the middle of a world cup championship game, or an old-fashioned highway robbery, or an interstellar dogfight, or a dramatic, 'unscripted' showdown between arguably attractive people they've never seen before in their lives.
Whatever the situation, rest assured: it probably won't last long.
Maybe the Rift is bored. That might explain why the dream keeps changing, as if someone were idly flicking through the channels and switching up the genre. The poor dreamers are just along for the ride, the only constant amidst a shifting array of scenery, clothing, and overall mood. Perhaps, if things are sufficiently interesting, the dream might settle a little to see how things play out. But given the Rift's definition of 'interesting,' that might not be a good thing for whoever is providing the entertainment.
[OOC: the usual dream party rules apply. All are welcome, regardless of whether they're in the game or not. Dreamers can remember or forget the events of the dream at the players' discretion. Dreamers' clothes may change to reflect whatever scene they're in, but their memories and personalities will remain intact... though the overall mood of the setting might influence their mood, as well. Feel free to throw NPCs into whatever scene you find yourself in, with bonus points added if said characters treat the dreamers as if they're established parts of the 'canon.']
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When she opens her mouth to speak all that comes out in a squeak. She clears her throat and manages to sound professional.
"Clear- clear the area, please. All of you, about your business!"
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And a whole lot of people disappear all at once, including (should it succeed on them), both the 'bloodhound' and her quarry, along with Asmodia herself. There's a lot of yelling, which is pretty normal for when Asmodia pulls this on an unsuspecting crowd -- and some loud cackling from the invisible witch, which is also pretty typical.
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She had one hand on the captured criminal, so she's able to drag him with her as she bullies her way through the invisible crowd. She uses her lead-weighted baton to discourage people from staying in her path as she blindly forges in the direction of the caster.
"In the king's name," she growls, furious, "show yourself, mage!"
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Nope. Not doing that. Asmodia picks a direction and books it -- and immediately runs into someone invisible and has to fight to disentangle herself from the yelling stranger.
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She doesn't even particularly mean to backhand the woman, but her hand comes flying up by reflex when someone grabs hold of her arm. Unfortunately for Asmodia, hitting someone while invisible has an immediate consequence: namely, instant visibility. Everyone under the spell is quite suddenly not under the spell, including both Asmodia and the woman latched onto her arm.
"Haaaa," she says, the sound too drawn out to pass as a laugh. "I bet you think this looks kind of bad."
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